View Full Version : need sum tips
mugen
03-16-2006, 08:17 PM
lol like my missed place forum if youve read im doing a book n also like i said im laernin in the process to but like could you give me some good ideas on how you could do your drawings like do u have them in little templates or wut?
Klawzie
03-16-2006, 09:04 PM
Templates? o.o The only artists I know of who use templates for their comics are web-comic artists. And comic strip artists, maybe.
If you ask a specific question, ("how do you learn anatomy?" or "what pens do you use?") I'm sure you'll get more of a response.
crispy
03-16-2006, 11:05 PM
What do you mean?
Are you asking about the printing tmeplate, with safety-area, trims, and bleeds?
lycan_boy
03-17-2006, 03:03 AM
by the way how do u learn the anatomy cause i have been drawing for 3 years and i still cant get it right. plz help
Klawzie
03-17-2006, 03:11 AM
You learn anatomy through observation (looking at people, looking at photos of people, looking at video of people), books on the subject, life drawing classes (if you can get them - your local university should have a class or two!) and lots and lots of practice!
Kyaa the Catlord
03-17-2006, 05:00 AM
I'd also suggest getting into the habit of spelling words properly. Falling out of this habit is a serious hurdle for anyone who intends to do anything creative and it wastes energy that could be better used in your creative pursuit.
Diaphanus
03-17-2006, 05:09 AM
I'd also suggest getting into the habit of spelling words properly. Falling out of this habit is a serious hurdle for anyone who intends to do anything creative and it wastes energy that could be better used in your creative pursuit.
You're full of good advice! :)
It's good to have your own dictionary. These sites are helpful:
http://www.onelook.com/
http://dictionary.reference.com/
Ambrose_Ring
03-17-2006, 07:46 AM
Web speak= Bad.
And if you're doing a solo thing, you have to be good at drawing and writing (not just concept idea, but also the writing of the dialogue itself). There's some variation that you can have when you write the dialogue, but you have to have the general rules of grammar down, in the very least.
But, in that way, making the dialogue too complicated probably isn't a very good idea either; people harly ever speak elegantly nowadays, and it might confuse the readers.
Pedes
03-17-2006, 10:28 AM
What do you mean?
Are you asking about the printing tmeplate, with safety-area, trims, and bleeds?
I am :) Please? Never too much information :)
mugen
03-17-2006, 02:54 PM
I have good dialog:p I jus dont like to use it when i dont need to, which yes i am doing a solo book, and yes I can draw. Which what I mean't by my question was what would be the first step to drawing out your manga? Right now I'm kind of doing it my own way which is realy hard to explain,:confused: and also confusing
crispy
03-17-2006, 06:29 PM
I am :) Please? Never too much information :)
That I did was go through Illustrator and make rectangles to the specific sizes listed, and then I just used the align features, but wahtever -- that's a little complex.
Anyways. I draw at 1.5 x Tokyopop standard because that's the highest standard size that can fit on a normal sheet of paper that will go through my printer -- a legal sized sheet of paper. So, the template I made is here :
http://crispy.tenshi-no-tsubasa.com/Tokyopop_1_5x.gif
Basically, it's at 72dpi so you can open it up in Photoshop and just print off on a sheet of legal paper. Or, you can resize it larger or smaller, but I wouldn't recomend smaller.
Anyway... after you complete working at 1.5 size... penciling and inking and such, you have to resize it to 1.0x in order to tone, or else you will get moire patterns, and no one likes those!
mugen
03-18-2006, 02:07 PM
Okay thank you very much ^.^
Ambrose_Ring
03-18-2006, 02:26 PM
Would anybody suggest using 2X size over 1.5X size, or would it be considered simply a matter of preference?
Pedes
03-22-2006, 09:58 AM
Would anybody suggest using 2X size over 1.5X size, or would it be considered simply a matter of preference?
It's a matter of preference I think.
What size you draw at is really a matter of preference but most people will suggest you draw larger than the intended printing size. It's all based on what kind of printer/scanner/processor speed of your CPU you're working with.
You can draw smaler than the intended printing size if you like drawing tight thumbnails of pages, scan them into the computer, enlarge them, print them out at 1+x the size of the printed document on bristol or something, then ink over than, scan again, add tones/clean up at original print size, add text, and yer done P:
And that's only one way to do it.
supersaiyanneo
04-06-2006, 03:24 PM
i need a tip too, how do you guys draw props that you have a hard time with? example. i have a hard time drawing guns, and i dont know what to do in how to make me get better at drawing them.
Ayokillyou
04-06-2006, 03:57 PM
i need a tip too, how do you guys draw props that you have a hard time with? example. i have a hard time drawing guns, and i dont know what to do in how to make me get better at drawing them.
www.google.com
click on "images" and search for "guns" or "shooting" or something related. You're bound to find some reference images.
I cannot stress this enough: If you aren't sure of how something works or how it looks in real life, look it up (God bless the internet) and if you DO know how something looks in real life, look it up anyway, because it's always better to have reference.
Look EVERYthing up. Buy magazines about all subjects. I recommend going to the bookstore where you can find bargin books with lots of photographs (Borders is good for these!) and look at magazines at the same time. Books/magazines that I would think are helpful:
flowers & gardening books and magazines
hiking magazines
bicycle magazines
automobile books
gun magazines
"Anatomy for the Artist" a book, I'm not sure if that's the title, but it's really good.
"Facial Expressions for the Artist" a book, still not sure if the title's right.
Perspective for Comic Artists by David Chelsea.
And of course, go out and draw people. If you're not in college or a position where you can take figure drawing classes, go sit in the park with a small sketchbook and do quick gestural sketches of passerbys. Also, if you can go to a coffee shop, it's usually pretty easy to discretely draw people.
Klawzie
04-06-2006, 04:03 PM
Totally agreed Ayo3x. images.google.com is practically my homepage. :3 About 1/4 (maybe more) of my book collection is reference (for art or writing or both).
Also - if you're drawing something difficult, I suggest you take out a sketchpad and attempt it a few times before doing it "for real". That way you're more familiar/comfortable with the object.
J. Stoncius
04-06-2006, 06:03 PM
In "how to draw comics the marvel way," Stan Lee says that a good way to draw difficult props is simplifying them a bit into 3D shapes (cylinders, rectangular prisms [aka boxes], etc). This is probably good advice, since it helps you think about the rough shape and volume of the object in space.
In terms of weapons, specifically, at places like Barnes and Noble, they often have books in the "bargains" section that have a LOT of color pictures and diagrams.
Knowing how something is constructed and the functionality of the visible parts will help you draw it, too. I see a lot of drawings of motorcycles that kinda make me cringe because they're missing essential parts...and knowing the basic functions of all the shapes on the motorcycle would have helped these artists know what they absolutely couldn't omit. So if you can find clean, lineart diagrams, those are useful as well.
And finally, practice drawing things you hate to draw. A lot. There are two reasons for this. 1) Practice makes perfect and 2) if you get to be good at drawing that which you hate, you will be able to draw it more quickly so you can be done with it faster and onto drawing things you actually like.
mugen
04-06-2006, 06:06 PM
WOW, Thank you people for cahnging the subject hehe just kidding =3. looking on the net doesent always work, but yeah that is a pretty good way to go as far as looking for help. Theres a site that i know but i would have to look for it, but it would realy help you out as far as guns and stuff......but your going to have to wait and trust that my tinny lil brain will remember ^.^
supersaiyanneo
04-19-2006, 11:02 AM
sorry about changing the subject ^_^'
and thanks everyone...go back to the thread makers original topic now ah ha! ^_^''
Pedes
04-19-2006, 11:44 AM
by the way how do u learn the anatomy cause i have been drawing for 3 years and i still cant get it right. plz help
Draw for another 3 years. I'm serious.
TheBohemian
04-23-2006, 04:12 PM
Pedes is depressingly correct. lol
A quick note, though--over the course of your studies, try your utmost NOT to use other manga AS a reference. It'll only cripple yourself as an artist.
Learn from the real thing only for the best results.
Pedes
04-24-2006, 03:54 AM
Pedes is depressingly correct. lol
A quick note, though--over the course of your studies, try your utmost NOT to use other manga AS a reference. It'll only cripple yourself as an artist.
Learn from the real thing only for the best results.
I agree - lern anatomy from life. You can use some ideas of drawing certain things from other mangas, but YOU HAVE TO KNOW HOW IT REALLY LOOKS LIKE!
KaYoKitten
04-24-2006, 04:10 AM
I agree - lern anatomy from life. You can use some ideas of drawing certain things from other mangas, but YOU HAVE TO KNOW HOW IT REALLY LOOKS LIKE!
I also concur, for a third time, it seems. If you need some help drawing some of the finer points, Christopher Hart's Human Anatomy Made Amazingly Easy is decent about giving you details without being overly embarrasing for the young artist. Take life drawing if you're old enough for college. Take a community drawing class. Go to the park and draw old couples asleep on the benches. They stay still for hours. Invest in that digital camera for 150 dollars and snap pics as often as you can!! Heck, even do a google search for some naked guys--I'm sure you'll find plenty. Dev art has plenty of photographs you can draw from, too.
mugen
04-25-2006, 11:31 PM
sorry about changing the subject ^_^'
and thanks everyone...go back to the thread makers original topic now ah ha! ^_^''
lol I don't realy care that much for people changin the subject, I was just playing around HEHE....besides more stuff that people put on here the more i learn lol:D ^.^
by the way how do u learn the anatomy cause i have been drawing for 3 years and i still cant get it right. plz help
Take some life drawing class, and start to draw some nudities...I mean it.:p
TheBohemian
04-26-2006, 03:13 AM
Agreed, a nude class does wonders for your level of skill. At least knowledge-wise; for actual rendering, it's generally more difficult to draw a figure completely clothed.
YamPuff
04-26-2006, 03:58 AM
I would study drawings...I'm so much into the 'have to know how the real thing looks' *shudders* thing...but I can always just look in the mirror....
Nekogirl77
04-26-2006, 02:10 PM
I took me like... 5 years? to do the anatomy right, and that's about the time it takes to learn to draw, almost, like a real manga-ka. I guess I learned the hard way though, I never looked at photos etc... I was either too lazy to go find pics, or the thought that I didn't need any help to achieve my goals. Errrr! wrong choice ^_^...
O____o however, I still don't like to look at photos as reference; I got used to it. XP
Nekogirl77
04-26-2006, 02:11 PM
:p I took me like... 5 years? to do the anatomy right, and that's about the time it takes to really learn to draw, almost, like a real manga-ka, I think. I guess I learned the hard way though, I never looked at photos etc... I was either too lazy to go find pics, or the thought that I didn't need any help to achieve my goals. Errrr! wrong choice ^_^...
O____o however, I still don't like to look at photos as reference; I got used to it. XP
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